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Building your character

There are two ways to fill out a character sheet.


This assumes you know what you're doing. Just fill out the character sheet, if you have javascript the values will automatically recalculate as you enter information.

Step by step

Via the GURPS Lite character generation rules. To do that, go to

Step 1: Character points

LevelFeebleAverageCompetantExceptionalHeroicLarger than lifeLegendary

Choose your starting number of character points. Once you've selected your character points,

Step 2: Basic attributes

Alter your basic attributes, Strength, Dexterity, Intelligence and Health. Each point above 10 costs you 10 character points for Strength or Health and 20 character points for Dexterity or Intelligence. Each point below ten gives you that many points.

Once you've determined these attributes and the system will calculate your secondary characteristics for you, or and change your selection.

Step 3: Secondary characteristics

Note that the secondary characteristics highlighted in the previous step have been calculated based on what you chose. Also, the points expenditure has been updated.

If you're happy with this , if you'd like to change your selection or if you'd like to recalculate values and stay on this page and stay at step 3.

Step 4: Image and looks

If your character has an exceptional appearance, great charisma, a resonant voice or one or more odious personal habits then specify them here.

Once your character's social traits are specified , or if you want to respec your attributes .

Step 5: Tech-level and languages

Here you specify how your character's technology knowledge relates to the technology level surrounding your character, and the character's literacy.

When you're happy with the languages you can . If you'd like to adjust your Appearance and Image information you can .

Step 6: Wealth and influence

This relates to your character's position in society, their wealth, reputation and status.

When you're happy with the wealth and influence you can . If you'd like to adjust your language and tech-level information you can .

Step 7: Advantages and disadvantages

Choose the advantages and disadvantages your character has.

When you're happy with the advantages, disadvantages and perks you can . If you'd like to adjust your reaction modifiers you can .

Step 8: Quirks

You can add up to five 'quirks of character', each will give you an additional point to spend, like a -1 point disadvantage.

When you're happy with the quirks you can . If you'd like to adjust your advantages and disadvantages you can .

Step 9: Skills

Skill level Easy cost Avg cost Hard cost

Skills are rated in terms of difficulty to learn, from Easy through Average to Hard. Buying certain levels of a skill is dependant on the difficulty according to the table.

When you're happy with the skills you can . If you'd like to adjust your quirks you can .

Step 10: Finishing off

You can buy equipment, but since that's not listed here you should do that elsewhere. Check that you've spent all you wish to spend (and make sure you're not overspent!) and we're done here. Unless you'd like to

None(0) lbs
Light(1) lbs
Medium(2) lbs
Heavy(3) lbs
X-Heavy(4) lbs
Techlevel levels campaign tech level.

Odius habits

Reaction Modifiers
Advantages and Perks


I've just re-written the tool after doing some static code analysis and getting moderately embarrassed. Things may be broken. Let me know what I have to fix.

GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games . All rights are reserved by Steve Jackson Games. This game aid is the original creation of Colin Morris and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy.